Indies: when you decide to run with a new app idea, what sort of prep do you do before you ever fire up Xcode? Prototype? Design sketches?
iOS 11 has already had two major effects on my iPad usage: 1) I feel delighted whenever I interact with it and 2) I want to use it more.
Wrote a press release for the first time (using Dan Counsell’s excellent guide) and sent it out to a few newspapers. Fingers crossed! 🤞🏻
Currently preparing to submit my Nebraska app for review later tonight. This whole project took about five months longer than it needed to, but I’m proud of the finished product and hope people in my state will have fun with it!
Quick progress update: I’ve been treating Corgi Corral as sort of a SpriteKit/GameplayKit sandbox, as I really want to learn about everything these frameworks have to offer. Lately I’ve been exploring particle emitters, which means my winter scene now has falling snow and a small campfire! Next up: creating some more custom menu icons to reduce the amount of text in the game.
Lately I’ve been thinking about how I should get the word out about my game both now and when it’s released. I have my self-hosted devlog, but what else? Should I also post on TIGForums, TouchArcade, and/or SlideDB? Do I need to post more GIFs? I don’t have a dime to spend on marketing, but I’d like to do as much as I can otherwise!
Let’s try this one more time… I’d like to try doing some microblogging on my site and I’m hoping this 1) posts to Twitter and 2) is excluded from my main RSS feed. I definitely need to find a better way to cross-post to Twitter (right now I’m using WordPress’s “Publicize” tool), so maybe I’ll try IFTTT.