Nice post by Casey Liss that pretty much mirrors my thoughts and experiences with the watch. I also love my watch, and primarily use it for checking the time, weather, and notifications, as well as setting timers and making sure I stand up once in awhile. Nothing groundbreaking; just little improvements here and there. Also, it’s the most comfortable watch I’ve ever worn in my life, so it’s got that going for it as well.
I don’t know how I missed this excellent piece by Aleen Simms. If you’re easily discouraged like I am, go give it a read!
I finally got around to reading Steven Aquino’s review of the iPhone 6s for TechCrunch, and it’s really quite good. For instance, I had no idea this setting existed:
Beyond the individual accessibility features, Apple has added global 3D Touch settings to the Accessibility preferences (Settings > General > Accessibility > 3D Touch) on the new iPhones. Users are able to adjust the pressure sensitivity of the display in three increments: Light, Medium, Firm.
Steven also mentions how he needs to have his iPhone’s screen set at maximum brightness as a matter of accessibility. I have the opposite problem: my eyes are easily strained and at night, I could actually use a setting that’s dimmer than the lowest setting. For Steven’s sake (and many others, I’m sure), I hope Apple will either A) find a way to consume less energy at max brightness or B) consider changing their “good enough” battery life benchmark to something slightly more robust. For people like me, I wish Apple would allow apps like f.lux in the App Store.
Update: I didn’t know about this setting either!
— Thomas Wong (@Ragart) December 7, 2015
Brilliant piece by Fraser Speirs.
If you are at all interested in learning or making music with your iOS device(s), definitely check out this blog by Paul Shimmons. He updates it constantly with new music app reviews and also notifies readers of any app sales/price drops. If anything, it will give you an idea of the price point for these types of apps: often between $5 and $20.
This site runs on WordPress, as do six other sites that I’ve set up for small non-profits in my local community. It’s really handy to have one central place where I can go to view their stats and make sure all of them have up-to-date plug-ins—a process that used to take forever as I’d have to sign in to each site’s individual admin dashboard.
For some reason, this is the first explanation of Swift 2.0’s new
defer statements that makes perfect sense to me! It was written by Nate Cook over at NSHipster and is worth a read if you still find yourself confused about how best to use these new language features.
Brent Simmons compiled an awesome list of Apple-related blogs written by women. Everyone should check it out!
[Update 11-17-15: Brent was kind enough to add me to his list without me even asking. Thanks!]
Good thoughts from Jared Sinclair on how Apple can elevate the iPad from a position of uncertainty and confusion to a position of strength. Developers have been asking for improvements to the app submission/review process for years in the hope that Apple might take steps to improve the overall economy for pro-style software on iOS. Jared’s suggestion that Apple create a iPad-only fork of iOS is important as well, since the iPad is now the only device in Apple’s line-up without its own specialized version of the operating system.
My mom loves her iPad. I know lots of people that do. They tend to use it for web browsing, reading, and photo viewing. However, if that’s all that Apple wanted the iPad to be, then the iPad Pro would not exist.
Unfortunately, that’s all the iPad ever will be if Apple does not listen to the pleas of what I believe to be the majority of its independent third party developers. If Apple continues to turn a deaf ear to these issues, many talented developers will be forced to throw in the towel, and we will all be worse off because of it.
The guy who made this website is a rockstar.
This community post over at Gamasutra really resonated with me, as I’ve started and given up on more projects than I can remember. In fact, that’s why I haven’t posted here in so long: I’ve been caught in the endless cycle of “start a project” -> “hate the project” -> “abandon the project” -> “become demoralized & mope” -> “repeat.” The moping part is what takes the longest, honestly.
I would really, really like to make a game. It’s something I’ve wanted to do since I was a kid. I have an idea for a game, but I’ve already hit some bumps while trying to create a prototype and it makes me want to quit. But I won’t. Not this time.