Who uses SpriteKit/SceneKit?

Apple introduced SceneKit at WWDC 2012 and SpriteKit in 2013. Both frameworks have received updates over the past 3 years and have had multiple sessions dedicated to their new capabilities. Watching at home, however, I could never tell how many people actually attended those sessions. Is anyone even using SpriteKit? It seems like the majority of iOS games are built using cross-platform game engines like Unity.

If you’re an iOS game developer, I’m hoping you won’t mind answering this quick poll (not sure if it’ll show up in RSS readers):

Regarding SpriteKit/SceneKit...

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Ever since Disco Bees was released, I haven’t heard a peep about any popular games made using SpriteKit or SceneKit. The reason I’m curious about this is because I want Apple to keep working on these frameworks, but I worry that they’ll be left to languish if no one is actually using them!

Comments are open on this one; please behave yourselves.

3 thoughts on “Who uses SpriteKit/SceneKit?

  1. I’m working on my first game and the benefit to me is the ability to import Collada files, just drag & drop and it’s available.

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